Spark
Idea Explorer
Turns a fuzzy thought into one clear mission your crew can build.
“I can turn ‘a space game’ into a goal, a challenge, and a fun twist.”
For curious makers, ages 9–14
Choose two specialists, tell them what you want to make, and watch Bolt turn the plan into something you can try.
Pick one as written, then change anything once you reach the studio.
Collect rocks and reach the portal
Make a maze game where a rover collects moon rocks before the oxygen runs out.
Choose what the dragon does next
Write a choose-your-path story about a dragon who is secretly afraid of flying.
Answer, score, and play again
Make a dinosaur quiz with five surprising facts, a score, and a rematch button.
Serve snacks and unlock upgrades
Build a clicker game where aliens order strange snacks and the shop gets faster.
Mix a creature and name it
Make a creature creator with funny names, mix-and-match traits, and a randomize button.
Explore three fact-filled habitats
Build a page about three unusual animals and what makes each one special.
Pick two specialists for each mission. Bolt joins every build.
Idea Explorer
Turns a fuzzy thought into one clear mission your crew can build.
“I can turn ‘a space game’ into a goal, a challenge, and a fun twist.”
Visual Artist
Chooses the colors, shapes, layout, and atmosphere for the creation.
“I can make a moon world feel bright, strange, and easy to read.”
Game Designer
Creates goals, controls, levels, scoring, and a satisfying way to win.
“I can add moon rocks to collect, three lives, and a finish portal.”
Story & Words
Builds characters, dialogue, instructions, choices, and story moments.
“I can give your lost robot a voice and three surprising choices.”
Interaction Maker
Plans buttons, counters, timers, movement, and things you can play with.
“I can add a score counter, randomizer, and one-click restart.”
Curious Researcher
Finds useful kid-friendly facts and sorts the strongest ones for the build.
“I can pick five dinosaur facts that make a quiz worth playing.”
Playtester & Fixer
Tries the creation, spots confusing parts, and suggests the smallest fix.
“I can check the jump, restart button, and win screen before you share it.”
Builder
Combines the crew’s approved ideas into one safe, playable creation.
“I turn the plan into a self-contained game, page, quiz, or creative tool.”